During my playthrough in Pharaoh, I reached the highest possible level of the population houses. This was the first time I managed that since back in the days I never actually had the patience. For this reason, it was the first time I had a chance to see the highest demands of the population in work.
And here is where I got seriously confused for a while. And what confused me was the luxury goods’ boxes.
First a quick recap of the game mechanic: your houses need resources in order to grow. One of the last resources is called “luxury good”. You can build a jeweller and produce the resource which literally looks like a box to be later picked up by bazaar trader to be delivered to the residences.
So, then the houses demand the second type of boxes. I quickly realise that there are more boxes and a look at the world map confirms my suspicion. Besides, I am already familiar with the concept of the need to import luxuries from Emperor. For a while, I am confused by the icons of the luxury goods don’t seem to differ, only to state their uniqueness in parenthesis. I think for a moment, then open the trading route and return to the city. And I see all my houses grow in that very moment.
Now, mechanically this is all simple. Once the overseer system of the game informs the world that the trading is open, the city assumes that it has 2 types of the needed goods. And the houses then assume that the need is fulfilled since the city is confirming the existence of 2 goods. But the aesthetic of having one icon allows for the following assumption, which I find to be amusing enough to share with the world:
-So, you are telling me that a society that tallies everything (one of the biggest things during the Bronze Age) and the game that so far bothered with a pile of individual icons suddenly collectively decided “We are not gonna show the player what is inside the box! Ha ha ha”? Let’s see… the people know from the overseer that the city has two types of boxes. And one can argue, that people simply check what is inside the box before buying! However, I have been shown all the information visually so far, so I am forced to assume that once the box is closed, you don’t know what’s inside. I mean, I love the icon of the gems, they would look great in an open box, but no…
Then the boxes are the way for the rich people to gamble. The demand for luxuries and the demand for the possibility to open a box and find one out of 2 (or more) “goodies”. Aha, this is the ancient loot boxes. Buy something, which you don’t know what it is, but hopefully, it is good! DOn’t worry, it’s just cosmetics! That excuse might have worked in ancient Egypt…